Generating human figures
with
This is an open source software with a large community behind it that continues to develop it and add so many ready-made assets. With MakeHuman we are going to create a posed character with clothes and accessories. We can then use the mesh generated in ZBrush to modify it or use a single part of it, such as the fascia.
Some applications in the work flow
what you will learn in L3D ART course
The course is suitable for beginner or experienced users, it is recommended to have taken the ZBrush course as I teach the communication methods of this software, to export the Mesh generated by MakeHuman.
This program is quite simple, knowing how to use the Community function will enable you to get very realistic human figures with all the necessary accessories, without having to build them from scratch.
The software is free and several plug-ins are available to interface it with other softwwares.
what you need to be able to participate
- A stable Internet connection
- A computer running Windows or a Windows emulator on MAC (as all softwares and materials provided are exclusively for Windows systems)
- A mouse
Course content
- The program commands
- The user interface
- Building a human figure from scratch
- Using the community to download more Characters
- Communication plug-ins